They allow you to strafe back/forward and left/right with normal strafe controls, so you can face down even more and strafe backward to try and balance yourself without falling forward (bit tricky to pull off though, for more advanced players) It can face down about 10 degrees without moving forward & is especially important in regard to Gimballing a weapon mount or mining laser & using that while in hover mode – the ship still rotates when you are aiming beyond a certain angular range, this is especially noticeable if you have mouse controlling orientation as well as aiming. They did take some of the coupled behaviour away for hover mode to work.Ĭertain ships have the ability to rotate their vtol thrusters so they can tilt the ship forward and not drift. If you strafe left and right you have to counter it yourself to stop. Hover mode is very much like decoupled already. Hover mode is a bit of a mix of decoupled and normal flight mode, and there is no decoupled (toggle) in hover mode. The transition between normal and hover mode can be abrupt at certain speeds as defined per ship, the transition-in, and transition-out velocities are different, preventing you from rapidly changing between normal and hover. The Speed threshold for this is unique to each ship rather than a global value. Holding W for long enough or otherwise building up enough speed by flying forward will switch you out of Hover & into normal flight. Tilting back will slow/stop you or even push you backwards. When in Hover Mode Tilting forward will move you forward as all your thrust is being aimed down. It only operates in areas where there is gravity so planets, moons, landing pads. Vector icons rebuild! More races, more manufacturers and more RSI iconsĭashboard animation removed (caused some 'tearing').Hover Mode is now completely automatic (previously the plan was to have a toggle as well, which no longer looks to be the case), it comes on when you fly under a certain speed, and turns off when you’re above a certain speed. New starship: Starfarer Gemini, Reliant, HULL-A, HULL-B, HULL-C, HULL-D, HULL-E. Incoming soon: Logos and jumplanes sizes rework. Reworking the map, a lot of work to do (System positions). New systems: Kins, El'sin, Kayfa, Ayr'ka, Khabari, Markahil, Vector, Veritas, Vermillion, Viking, Virgo, Voodoo, Vagabond, Vesper, Genesis, Tanga, Nyx, Cano, Tayac, Oretani, Kabal, Tamsa. Systems update: Osiris, Ferron, Croshaw, Rhetor, Castra, Oso, Hades, Virgil, Yulin, Bacchus, Gliese, Geddon, Virtus, Eealus, Rihlah, Tal, Pallas, Hadur, Indra, Rihlah, Virgil, Orion, Caliban, Vanguard, Osiris, Garron, Oso, Kallis, Leir, Nul, Oberon, Branaugh, Pyro, Hades, Cathcart, Min, Taranis, Tyrol, Chronos, Odin, Bremen, Vega, Sol, Croshaw, Davien, Kilian, Ellis, Magnus, Stanton, Terra, Goss, Helios, Charon, Baker, Kiel, Horus, Gurzil, Oya, Tohil, Nexus, Nemo, Fora, Idris, Elysium, Centauri, Banshee, Corel, Hadrian. New starship P-72 Archimedes, Crucible, Endeavor, Sabre, Esperia Glaive, Genesis. Starship update Vanguard Variants, Retaliator Variant, Avenger Variants, P-52 Merlin. Starships hardpoints, now with positions!Īll starships hardpoint positions updated. Open external links on new system browser.Īdded referral section (our referral and Reddit random referral page) New ships: Arco Cargo, Argo Personel, Vanduul Blade, Bucanner, DragonFly Black, DragonFly Yellow jacket, Prospector, Reliant Mako, Reliant Sen, Reliant Tana, Terrapin Last months had too much work and no time for updates :( So many thanks to all Beer/Coffee donors! The Copyright of the designs and content is: Cloud Imperium Games Corporation and Roberts Space Industries Corp.įeedback, coments and suggestions in the Star Citizen forum:Īnd if you like the app, one vote here will be great: :D This app is far from finished and your suggestions are valuable for the future development. The application will allow the player to view all the basic info related to the game: Maps, Systems, Starships, Equipment, News. Star Citizen Navigator is a fan-developed app. Too much cargo, too many systems, too much to explore? Keep your plannings on while you are offline. All the information from the promising game of Chris Roberts, Star Citizen.
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